‘Assassin’s Creed Valhalla’ won’t be getting new game plus

The long-awaited new game plus mode won’t be happening after all

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Ubisoft Montreal has confirmed that Assassin’s Creed Valhalla won’t receive a new game plus mode with the final content update.

Assassin’s Creed Valhalla‘s final post-launch update is expected to release on December 6 and will wrap up two years’ worth of content. However, Ubisoft has let players know that it won’t feature the long-awaited new game plus mode (via Polygon).

In a new blog post detailing the title update 1.6.2, Ubisoft Montreal said, “We understand this news will come as a disappointment, however, we hope that the new content released in the past months, including never-before-seen experiences like Forgotten Saga, has provided an exciting and challenging experience for those seeking more replayable content.”

Assassin’s Creed Valhalla: Dawn of Ragnarök (Credit: Ubisoft)

Assassin’s Creed Valhalla has been built as a unique Assassin’s Creed experience, one that is very different from its predecessors in its structure, offering new ways of engaging with the world and its characters,” the developer added.

“When investigating the implementation of New Game+, we realized that the depth of the game gave us limited options to make replayability unique and rewarding.”

Title Update 1.6.2 will include even more new content for the game, including The Last Chapter, which is described as “a touching and intimate conclusion to Eivor’s saga.” Additionally, the epilogue will tie up some of the storylines developed throughout the game and offer closure to your time among the Raven Clan.

The blog post also revealed that there have been more than 20million players have played Valhalla since the game released in November 2020.

In other news, Fallout: New Vegas director Josh Sawyer has said that he would be open to returning to the series again, saying, “I love Fallout, I love the setting, I could see myself working in it again, but you know, we’ll see where the future takes me.”

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‘Fallout: New Vegas’ director would be open to returning to the series

“I love ‘Fallout’, I love the setting, I could see myself working in it again, but you know, we’ll see where the future takes me…”

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Fallout: New Vegas director Josh Sawyer has said that he would be open to returning to the series again.

Speaking to Kinda Funny Games about the development and release of his latest game from Obsidian Entertainment, Pentiment, Sawyer was asked whether he would ever return to the Fallout series (via VGC).

Sawyer discussed his experience creating Fallout: New Vegas, saying that the game was “a crazy development because it was only 18 months” but was “super fulfilling and super fantastic.”

Fallout: New Vegas. Credit: Obisidian Entertainment

“I love Fallout, I love the setting, I could see myself working in it again, but you know, we’ll see where the future takes me,” Sawyer said. The director went on to discuss his dream Fallout setting as either California or the Midwest, and said “there’s lots of cool opportunities.”

“I’m a big believer in finding things that, obviously I have to be passionate about it as a director, but also that the team is really excited about, and also that works within the larger idea of the property.”

In October, Obisidian founder Feargus Urquhart shared that the studio would make another Fallout game if given the opportunity. Urquhart said he would be “surprised” if the game does not come up as a potential future project for the studio.

“Working on something like Pentiment, which is just its own thing in the middle of nowhere, I can kind of make decisions more or less however I want, but when it’s part of a larger IP and franchise it has to kind of work within a larger vision of ‘what is Fallout?’ and I don’t get to decide everything about that, it’s not my thing,” Sawyer continued.

Elsewhere, the director explained that Pentiment would not exist without Xbox Game Pass.

In other news, The Legend of Zelda: Tears Of The Kingdom has been rated in Korea.

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‘The Legend of Zelda: Tears Of The Kingdom’ rated in Korea

The website indicates that the game will be a 12+ classification

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The Legend of Zelda: Tears Of The Kingdom, the upcoming sequel to Breath Of The Wild, has been rated in Korea.

As spotted by Gematsu, via GamesRadar,  it was discovered on November 18 that Tears Of The Kingdom has officially been rated in South Korea by the Game Rating and Administration Committee.

The website indicates that the game will be a 12+ classification due to its violent content, labelled as “mild violence”, which is mainly directed at humans.

The translated description says it’s a “role-playing game for the Nintendo Switch in which the stage of the adventure to find Zelda expands into the sky.”

Nintendo announced the sequel back in 2019 and it was originally planned for a late 2022 release date before it was delayed significantly.

In September, during a Nintendo Direct broadcast, the publisher finally revealed the game would be called The Legend Of Zelda: Tears Of The Kingdom and will be released on May 12, 2023, exclusively for Nintendo Switch.

The news was accompanied by an exciting, full-length trailer featuring recurring series protagonist Link. It showcased brand new monsters, abilities, as well as a new look for Link. Patents filed in 2021 suggested that the game will feature a new mechanic that would allow Link to reverse time. It’s also been confirmed that players will be heading to the skies above the land of Hyrule this time around.

In terms of story, Nintendo is keeping a lid on the finer details, but the trailers suggest that a new evil – perhaps Ganon – has returned. For more, here’s everything you need to know about Tears Of The Kingdom, including details on gameplay, trailers and more.

In other news, Blizzard has addressed the lengthy queue times of Overwatch 2 and has said that it’s due to the lack of support players.

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‘Overwatch 2’ queue times are bad because nobody plays support

Queue times are “a very real, very consistent focus area for the team” 

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Blizzard Entertainment has addressed the lengthy queue times of Overwatch 2 and has said that it’s due to the lack of support players.

In a recent developer blog post published on November 17, Blizzard finally confirmed fans’ theories that Overwatch 2‘s queues are so long because there aren’t enough players wanting to play support (via GamesRadar).

Executive producer Jared Neuss explains that queue times are “a very real, very consistent focus area for the team” and promises that the team is aiming to make the role more fun.

Overwatch 2. Credit: Blizzard Entertainment

“With the move to 5v5, we’re seeing longer queue times than we’d like for both tank and damage players, and while there’s no silver bullet for this issue, the team has a lot of ideas that we want to experiment with in the upcoming seasons,” Neuss said.

“Many of these ideas are focused on the support role and how we can make it more fun and more rewarding to play.”

Neuss added that the team is also discussing targeted support hero reworks, game system updates, and “even some role-wide changes to improve support quality of life.”

“In the short term, we’ve made queue-time estimates more accurate in the UI (support queues are less than one minute, in most cases) and we’re going to experiment with our Battle Pass XP rewards for those who queue as support/all roles.”

Elsewhere, Blizzard has finally made the DPS hero Mei a playable character once again after being removed from the game last month. She was removed due to a bug with her Ice Wall ability, but players should find her issue resolved with the latest patch.

In other news, Star Wars Squadrons will be free on the Epic Games Store next week.

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Unreleased ‘God Of War Ragnarok’ photo mode gets unlocked by modder

The photo mode doesn’t have a release date just yet

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God Of War Ragnarok‘s unfinished photo mode has been accessed by a modder and you’ll be able to make Kratos smile.

The God Of War sequel finally launched on November 9 for PS4 and PS5, and while the game offers players a new story with returning characters, we’ll stay have to wait a while to take in-game screenshots.

However, it looks like the modder Speclizer has managed to uncover the in-development version of the photo mode within the game files and has uploaded a video of it on Twitter (via TheGamer).

The video shows the modder accessing the settings and “enabling” the photo mode which immediately transitions from gameplay. Like the previous God Of War game, Ragnarok‘s photo mode seems to feature a series of settings to fiddle around with, including ones that allow for camera focal length, filters, frames and character expressions.

The in-development photo mode offers a number of them and even allows the modder to make Kratos smile. It also seems that the character Mimir who hangs around Kratos’ waist in his beheaded form will have facial expressions, but they don’t seem to be ready yet.

Sony Santa Monica had previously confirmed that Ragnarok’s photo mode would not launch with the game and would release at a later time.

“Photo Mode will be coming to God of War Ragnarok after launch – we’ll share more details closer to when we plan to release it,” the developer said back in October. “We can’t wait to see all of your captures once it’s live.”

Elsewhere, a new report has confirmed that God Of War Ragnarok has officially become the series’ biggest launch in the UK after being released less than one week.

In NME‘s four-star review, Jake Tucker said, “God Of War Ragnarok is a good game but never particularly surprising. Shifting the focus onto Atreus’ story feels like a smart move and the universe painted here is as beautiful narratively as it is graphically, but some players may feel like they have ridden this ride before.”

In other news, Diablo 4 will offer players freedom from the main story.

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‘Diablo 4’ will offer players freedom from the main story

“Our story allows for non-linearity, but there is a story”

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Blizzard has confirmed that Diablo 4 will allow players the freedom to choose what content to play.

In a recent IGN interview, Diablo 4 director Joe Shely and general manager Rod Fergusson dived into the open world and discussed what players can expect from the upcoming sequel.

Fergusson explains that while the game will offer the players freedom to explore side content away from the main campaign, there is still a story to experience.

“One of the concerns about putting ‘open world’ in a big neon sign and flashing that sign is that people have that notion of Breath of the Wild, oh it’s completely organic and I can go anywhere and do anything,” said Fergusson. “That’s not really our story. Our story allows for non-linearity, but there is a story – we wanted to have a beginning, middle, and end.”

Diablo 4. Credit: Blizzard Entertainment.

“You can actually not pursue the story for a while, that’s the nice thing about the open world,” Fergusson adds, “there’s a lot of side quests, a lot of things you can do that aren’t on the golden path.”

The developer explained that when players do explore the open-world, they can expect to stumble across enemies frequently since “every inch [of the world] is built for combat… Anywhere in the open world, you could stop, a monster could attack you, and you could fight there.”

The director continued on from this and stated that the team wanted there to be lots to do in the world, but had to scale back, saying, “We actually had so much stuff that getting through it on a mount was challenging.”

Diablo 4 is reportedly set or an April 2023 release.

In other news, Diablo Immortal players aren’t pleased with Blizzard‘s compensation that was offered following a bug that dissolved players’ clans.

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‘Diablo Immortal’ players “insulted” with server bug compensation

Blizzard is encouraging players to reform their clans themselves

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Diablo Immortal players aren’t pleased with Blizzard‘s compensation that was offered following a bug that dissolved players’ clans.

After Diablo Immortal‘s server merges were finally released after being long-requested, players came across some bugs and one in particular that caused clans to be wiped (via GamesRadar).

In-game mail, which was sent to one player who then posted the screenshot on Reddit, shows that Blizzard is offering them compensation for the mistake.

“Dear player, after Server Merge, there were unexpected bugs causing a disband for your Shadow Clan,” the mail reads. “We sincerely apologize for the inconvenience to you and your team. I encourage you and team to gather again to protect Sanctuary. We would like to present the following to you as compensation, please remember to claim.”

Diablo Immortal. Credit: Blizzard Entertainment.

The compensation in question includes two Legendary crests, some gems, 300 scrap material, and 30 Enchanted Dust. However, there is no fix being offered to the player for their dissolved clan. The only solution appears to be to “reform” according to the Blizzard forums.

More players on the game’s subreddit are expressing their displeasure with the compensation, with one saying that reforming isn’t an option because of other ongoing bugs.

“That’s great and all, but many of the reports include the fact that the affected players can’t reform because of other issues that are part of the same bug,” Ragaara said.

“Those compensations are more insulting than no compensation at all,” said another player. “Yeah I’ll claim it and it will give me basically nothing. This is 6 gem power that only makes you feel disrespected as a customer.”

Blizzard hasn’t yet addressed the criticism.

In other news, God Of War Ragnarok has officially become the series’ biggest launch in the UK after being released less than one week.

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‘Diablo Immortal’ players “insulted” with server bug compensation

Blizzard is encouraging players to reform their clans themselves

The post ‘Diablo Immortal’ players “insulted” with server bug compensation appeared first on NME.

NME

Diablo Immortal players aren’t pleased with Blizzard‘s compensation that was offered following a bug that dissolved players’ clans.

After Diablo Immortal‘s server merges were finally released after being long-requested, players came across some bugs and one in particular that caused clans to be wiped (via GamesRadar).

In-game mail, which was sent to one player who then posted the screenshot on Reddit, shows that Blizzard is offering them compensation for the mistake.

“Dear player, after Server Merge, there were unexpected bugs causing a disband for your Shadow Clan,” the mail reads. “We sincerely apologize for the inconvenience to you and your team. I encourage you and team to gather again to protect Sanctuary. We would like to present the following to you as compensation, please remember to claim.”

Diablo Immortal. Credit: Blizzard Entertainment.

The compensation in question includes two Legendary crests, some gems, 300 scrap material, and 30 Enchanted Dust. However, there is no fix being offered to the player for their dissolved clan. The only solution appears to be to “reform” according to the Blizzard forums.

More players on the game’s subreddit are expressing their displeasure with the compensation, with one saying that reforming isn’t an option because of other ongoing bugs.

“That’s great and all, but many of the reports include the fact that the affected players can’t reform because of other issues that are part of the same bug,” Ragaara said.

“Those compensations are more insulting than no compensation at all,” said another player. “Yeah I’ll claim it and it will give me basically nothing. This is 6 gem power that only makes you feel disrespected as a customer.”

Blizzard hasn’t yet addressed the criticism.

In other news, God Of War Ragnarok has officially become the series’ biggest launch in the UK after being released less than one week.

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‘God Of War Ragnarok’ is the biggest launch of the series in the UK

The game became the best-seller in terms of week one sales and also lifetime sales for this franchise

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God Of War Ragnarok has officially become the series’ biggest launch in the UK after being released less than one week.

According to GamesIndustry.biz, the latest addition to the God Of War franchise from Sony Santa Monica is already the fourth number one title for the series out of the previous 12 games. This includes six main games, two portable titles, and a series of remakes.

The data comes from GfK’s boss Dorian Bloch who told the publication that God Of War Ragnarok, “became the best-seller at that time in terms of week one sales and also lifetime sales for this franchise. In 2018, God Of War ranked at No.5 by units and revenue on Sony formats.

God Of War Ragnarok. Credit: Sony Santa Monica

God of War Ragnarok will debut at No.1 and is the first cross-gen title in the series,” Bloch added. “Day 1 physical sales were already greater than any other full-week launch sales for other titles in this franchise.”

This new report is based on physical boxed sales alone and is the biggest series title now in the UK. Bloch also explained that 55 per cent of the PS5 console sales for this week are part of the God Of War hardware bundle.

God Of War Ragnarok was finally released on November 9 for PS4 and PS5.

In NME‘s four-star review, Jake Tucker said, “God Of War Ragnarok is a good game but never particularly surprising. Shifting the focus onto Atreus’ story feels like a smart move and the universe painted here is as beautiful narratively as it is graphically, but some players may feel like they have ridden this ride before.”

In other news, Remedy has announced that it’s working on Control 2, which will be co-developed and published alongside 505 Games.

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‘Modern Warfare 2’ ping system disabled to combat “wallhack” bug

A ping bug is giving players wall-hack abilities

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Infinity Ward has quietly disabled Call Of Duty: Modern Warfare 2‘s ping system in order to combat “wallhack” cheaters.

As reported by Eurogamer, it looks like the developer has responded to reports of a ping system bug where you can ping an enemy during the death screen transition and the marker lasts for the rest of the game.

A video posted to the game’s subreddit shows the bug in action and basically gives the player unintended wall hacks, allowing them to see the enemy throughout the game.

One player responded to the video in the thread saying, “I swear I noticed people tracking me through walls but I didn’t want it be ‘that guy’ so I chalked it up to coincidence. This needs to get fixed ASAP otherwise it’ll become rampant.”

“I called out a guy for what I thought was unbelievably obvious wallhacks but felt like a fucking idiot when I saw he was [playing on] console. I’m gonna assume it was this,” another player said.

The post received just under five thousand upvotes on the subreddit. Even though Infinity Ward has yet to officially address the issue in a blog or Twitter post, it’s likely that the developer has quietly disabled the ping system for the time being in order to patch out the bug.

Call Of Duty: Modern Warfare 2 launched on October 28 for XboxPlayStation and PC.

In NME‘s campaign review, Andy Brown said: “If you think too hard, Modern Warfare 2 may leave you uncomfortable with what you’re doing; but if you can switch off and enjoy the game for what it is – a globe-trotting action blockbuster – then the first few hours suggest that Infinity Ward has given Call Of Duty its sharpest, most mechanically satisfying campaign in years.”

In other news, Blizzard has released the details for Overwatch 2‘s first big balance patch.

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