Arm China finally ousts rogue CEO two years after first attempt

Allen Wu reportedly used a centuries-old business practice to stay in power long after he was fired, and even hired a security team to prevent other representatives entering the office

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Arm China has managed to replace CEO Allen Wu, after he was dismissed by the company’s board two years ago.

As reported by PC Gamer, Wu has been able to stick around at Arm China due to his possession of the company’s seal stamp, called a ‘chop’. A ‘chop’ is a centuries-old business practice that’s similar to a formal signature in the west, and his possession of it essentially allowed him to ignore anything the board asked.

Arm China is a joint venture between Arm, a UK-based chip designer owned by Japanese firm Softbank, and the Chinese investment firm called Hopu. The board wanted to get rid of Wu due to concerns over a conflict of interest, though Wu denies this even now. While he was technically removed in June 2020, he denied he was fired too.

Arm. Credit: Joan Cros/ NurPhoto/ Getty Images.

According to PC Gamer, Wu went as far as attempting to fire his board-appointed replacements, allegedly installing his own security team at Arm China’s Shanghai offices to keep out Arm and Hopu representatives. There was also a report that Arm China claimed independence from Arm entirely, supposedly even setting up its own R&D department.

In order to fully get Wu out, the board at Arm China has replaced him with two new CEOs, Liu Renchen, and Eric Chen. The problem with the chop is that in the eyes of those in power in China’s Shenzhen region, Wu having possession over it gave him the ability to sign off on legal documents.

But now, the Shenzhen government has accepted Liu as the company’s legal representative. This means a new company chop will be created, and Wu will be unable to act as he pleases.

Recently, Nvidia attempted to acquire Arm, but the deal fell through in the end due to regulatory challenges.

In other news, Activision Blizzard shareholders have voted in favour of Microsoft’s acquisition of the company.

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‘Valheim’ teases mysterious ruins in upcoming Mistlands update

Iron Gate also teased more inhabitants for the Mistlands

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In a recent Steam post from Iron Gate, some mysterious ruins have been teased as part of a future update for Valheim.

Iron Gate has steadily provided teases for an upcoming update that’s set to improve the Mistlands biome, and now the studio has revealed some screenshots of some new ruins that will be coming to the biome. “Just like the other areas of Valheim, the Mistlands were once a place where civilisations of old built homes and strongholds alike,” wrote Iron Gate in the post.

“In the past month we have been finalising the designs of these structures and we quite like how they fit in the world! They might change somewhat as they still need to be weathered and turned into ruins to show just how long they’ve been standing.”

You can check out what the ruins currently look like below:

Valheim. Credit: Iron Gate.

Also shown off in the post is a speed modelling video of a Mistlands hare. The Mistlands does not currently have any animal spawns, as the biome is a work in progress. But the video does give players a look at one of the animals they can expect in the biome.

Interestingly, the post also says that the team has “also been working on creating another kind of inhabitants for the Mistlands,” though noted that they would “like to keep them a surprise” for a little longer. “What we can say, however, is that we think they’ll be something many of you have been curious about!”

One of the other recent teases shown off by Iron Gate is a new weapon that’s coming to Valheim, a bow, which is also planned to be added as part of the Mistlands update.

In other news, Bungie’s legal claims against a cheat site have been dismissed by court due to lack of evidence.

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‘Dying Light 2”s New Game Plus mode ups the ante

Update 1.3.0 also introduces a number of other features

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Dying Light 2 has finally received the update that introduces New Game Plus to the game, which has been shown off in a new trailer.

The highly requested feature arrived in Dying Light 2 yesterday (April 27) as part of update 1.3.0, and with it comes a variety of changes and updates. “After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience,” explains the notes on the game’s Steam page.

One of the big additions is 30 new inhibitors, a form of collectible that can increase your health and stamina, as well as extending your immunity with each upgrade. There are new platinum objectives for parkour challenges too in New Game Plus, as well as an updated distribution of enemies. Techland provided an example saying that Volatiles and Banshee spawn during the night now, and a wider variety of enemy pools in encounters.

A new tier of weapons called ‘legendary’ are also featured in New Game Plus, as well as new gold encounters. And so that things don’t get too easy, enemy difficulty will scale with the player level. As you keep all your gear and stats from your first playthrough.

The Dying Light 2 update also brought some co-op updates. Stability and connection issues have been fixed, in particular with game performance. The remaining death loops in co-op have also been fixed, and a list of quality issues have also been addressed.

There’s some new single player content for Dying Light 2 too, as a new quest called Something Big Has Been Here has been added, which features special elemental Goon variants.

There were also a number of gameplay updates, quest updates, UI, UX, and technical updates too, all of which you can read here.

In other news, there’s new claims that Star Wars Jedi: Fallen Order will launch on Xbox Series X|S, PlayStation 5, and PC some time in 2023.

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Bungie has copyright claims against cheat site dismissed by court

Bungie will need to address certain issues raised by a judge if it wants to continue the lawsuit

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Bungie is facing difficulty in its legal case against cheat site AimJunkies, as a court has dismissed much of the Destiny 2 developer’s actions.

As reported by TorrentFreak, Bungie alleged that cheat site AimJunkies was infringing in the developer’s copyright and trademark, as well as breach of contract, “tortious interference,” and “unjust enrichment.” The complaint was filed at a Seattle federal court last June, but after reviewing the positions from both sides, Judge Thomas Zilly dismissed the copyright claims as Bungie was unable to actually prove AimJunkies had copied any work.

“Notably, Bungie has not pleaded any facts explaining how the cheat software constitutes an unauthorized copy of any of the copyrighted works identified in the complaint. Bungie’s complaint must contain more than a ‘formulaic recitation of the elements of a cause of action’,” wrote Judge Zilly.

Destiny 2. Credit: Bungie.

It has been noted that Bungie is able to fix this issue in an amended complaint, but it has been dismissed for now.

However, not every claim has been dismissed. The developer’s trademark infringement accusations for one are “sufficiently pled,” so Bungie can progress with that allegation. The same applies to the “false origin” claim, one that’s closely related to trademark infringement.

It’s one thing to ban individual cheaters, but Bungie is trying to stop the problem at the source. Other publishers – including Activision and Ubisoft – have recently taken a similar approach to tackling cheaters.

Earlier in the month, Bungie announced that Destiny 2 will be getting old raids and dungeons through a new weekly rotator.

In other news, Final Fantasy 16 producer Naoki Yoshida said that the highly anticipated sequel is apparently in the “final stages of development.” The news comes from a magazine currently being given away for free in Uniqlo stores as part of celebrating the Final Fantasy collaboration.

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‘Valorant’ patch 4.08 introduces Fade and nerfs Jett

Patch 4.08 is available now

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The latest Valorant patch is here, bringing with it a number of changes, including the new character Fade.

Earlier this week Riot Games unveiled Fade, the next character joining Valorant in patch 4.08, available now. Riot has now also released the patch notes for this newest update, which nerfs Jett’s dash ability, as revealed last week. Jett isn’t the only character to receive changes in this update though.

Neon has received some quality of life changes, where now, once she kills an enemy, the battery energy she receives has been increased to 100 per cent, up from 25 per cent. Riot noted in the patch notes that Neon has “faced some friction when using movement to lead into combat,” so have made some changes like the velocity restriction being removed, and being able to slide sideways and forward, with the only requirement being that she is moving.

And Sova has received a big number of changes too. For this update, Riot “wanted to focus on addressing the amount of space that the Owl Drone practically guaranteed, and introduce additional counter play opportunities for opponents.”

Valorant. Credit: Riot Games.

In gameplay terms, the duration of the drone has been reduced from 10 seconds to seven seconds. Its health has been reduced from 125 points to 100. And the dart reveal has reduced the number of pings from three to two, with the initial delay before the first ping increased from 1.2 seconds to 1.6.

In terms of competitive updates, there’s a reduced rank rating gain and loss penalty for different 5-stack configurations. For example, if everyone in a player’s party is Iron-Diamond 2, there’s no reduced rank rating penalty if you’re within normal grouping, but there’s a 25 per cent penalty for all players if one of them falls outside of normal grouping.

And bugs such as instances where Yoru would teleport out of bounds when using Gatecrash have been fixed as part of this patch too.

You can check out the full patch notes here.

In other news, Dead by Daylight is adding its first LGBTQIA2+ character with its next update.

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‘WOW Classic’ Lich King expansion won’t have automated dungeon finder

“We want to make that tool better so that players can still find groups and find like-minded people”

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Blizzard has informed players that they should not expect an automated dungeon finder when the World of Warcraft Classic Wrath Of The Lich King expansion launches later this year.

When the Wrath Of The Lich King expansion was revealed to be returning to World Of Warcraft Classic last week (April 19), lead producer Holly Longdale made a point that the team had no plans to include the dungeon finder feature in the re-release, saying it’s “not a good fit for our community.” The feature was included in the original release of the expansion, which automatically assigns random players to a specific dungeon, teleporting them there.

Speaking to PCGamesN, software engineer Kevin Vigue said that the argument against the feature is that it erodes the MMO’s social aspect. The team says that a “large part” of what they call the “core of Classic” is the social aspect. “I’ve had people who I met in a random dungeon run who have become lifelong friends,” Vigue said to PCGamesN. “For me, that’s something that Classic excels at, and a lot of that comes from how you meet other people.”

According to Vigue, the decision to remove the automatic dungeon finder from World of Warcraft Classic was “relatively unanimous.”

“Would it feel Classic to have that automated Dungeon Finder that was added in the 3.3 patch of Wrath Of The Lich King? We decided that’s not the game we’re making.” In place of the dungeon finder, the team has “a bunch of revamps and a bunch of improvements planned for the ‘Looking for Group’ tool.”

“We want to make that tool better so that players can still find groups and find like-minded people who want to run the same content as them, but do so in a way that feels more Classic, still has that social element, still has you travelling to the dungeon, and having conversations along the way because that’s what makes Classic distinct and special.”

In other news, Final Fantasy 14 producer Naoki Yoshida has confirmed that work has already begun on the story quests for patch 7.0.

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‘Minecraft’ stream will go behind the scenes on an upcoming mob

The stream kicks off at 5pm BST, April 28

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An upcoming Minecraft Now livestream will detail a new mob set to arrive in the game, Allays, as well as other upcoming content.

The stream is set to start at 5pm BST/ 6pm CEST tomorrow (April 28) over on the official Minecraft YouTube channel, and will go into some behind the scenes details on a new mob coming to the game, Allays. Described as a passive mob, it can fly and is designed to help players by transporting items.

As well as new details on the Allay, some new information about Minecraft Dungeons is set to be presented during the livestream. “Laura from the Minecraft Dungeons team will drop by to give us a deep dive of what Season 2 has in store,” reads a post on the official website. “I heard a rumour that they’re just going to add two of everything, hopefully she will confirm.”

For Minecraft Dungeons, the new content the team will be showing off is to do with the next big update for the game, Luminous Night. This new adventure will let you “explore the tower by night in a whole new light, with floors that include mysterious murals, perplexing puzzles, and fiery foes,” according to the description on the official trailer.

Those hoping to hear more about Minecraft’s 1.19 update still might have to wait to hear anything else about it, as it hasn’t been mentioned in relation to the upcoming stream. The update is set to add a variety of new changes, like new biomes such as the Deep Dark and Mangrove swamp.

In other news, a hotfix for Elden Ring has fixed a glitch that caused Malenia to steal health even when she wasn’t meant to.

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‘Elden Ring’ hotfix puts a stop to Malenia’s health stealing glitch

A small number of other fixes were made too

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Elden Ring has received a small hotfix to fix some issues that arrived with the latest patch, including a glitch that accidentally made Malenia even tougher.

Earlier this month, FromSoftware released a patch for Elden Ring that expanded the questline for Patches, as well as a number of buffs, but with that patch came a group of fresh glitches. Yesterday (April 26), a hotfix for this patch, 1.04.1, was released that addressed these new issues.

One of the most prominent glitches from that patch was the fact that Malenia, Blade Of Miquella would still be able to heal herself even when you would successfully dodge roll, as demonstrated by the now famous Let Me Solo Her. Typically, her attacks only heal herself when she hits you or your shield while blocking, so it made the fight more of a challenge than normal. This would only occur when summoned by playing online, but it’s been fixed with the latest patch.

As well as this, a glitch would occasionally occur that would cause some bosses to die at unintended times and occasionally the final boss of the game wouldn’t show up. Both these have now also all been fixed.

Another glitch that came in the previous Elden Ring patch was that the effect of the Cerulean Hidder Tear was shortened. Given that this particular item eliminates all FP consumption, you would want it to be as long as possible, but the hotfix has restored it to its regular length.

Aside from that, the last note is “fixed some texts,” but it isn’t specified what texts have received any changes, though they are likely all minor.

In other news, a number of older Elder Scrolls games like Daggerfall have been made available on Steam for free to celebrate their arrival on the digital storefront.

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‘Ace Attorney’ is getting a 20th anniversary concert this May

Live stream tickets are available to purchase now

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Capcom will be hosting an Ace Attorney 20th anniversary concert later this year, with a live stream so it can be viewed globally.

The orchestra will be held on May 7 at the Bunkamura Orchard Hall in Shibuya, Tokyo. If you’re curious to see what music will be featured at the Ace Attorney event, you can head to the official website. Tracks like ‘Phoenix Wright – Objection!’ And ‘The Great Ace Attorney Suite’ will be played by the orchestra. The event will take place at 10 AM BST/ 11 AM CEST, and tickets cost £21 (3500 yen), including if you are just attending via live stream.

A seven-minute-long clip from last year’s orchestra was provided as an example of the kind of thing people can expect from the performance.

The Tokyo Philharmonic Orchestra will be the ones to perform the Ace Attorney tracks, and have previously performed some of the Genshin Impact soundtrack, as well as last year’s Ace Attorney orchestra. Like last time, Hirofumi Kurita will act as conductor. Takayuki Kondo, Eiji Takemoto, and Kenn, the Japanese voices of Phoenix Wright, Miles Edgeworth, and Apollo Justice, will also be present at the event, with Takemoto serving as an MC.

Earlier this month, Capcom announced that The Great Ace Attorney Chronicles, a 19th-century take on the Ace Attorney format, has sold over 500,000 copies across Nintendo Switch, PS4, and PC. “Yes! The Great Ace Attorney Chronicles has sold over 500,000 copies worldwide!” wrote the official Twitter account. “Thank you to all of our passionate fans who have made this game a great success!”

In other news, Pokémon developer Game Freak is introducing an optional four day work week. However, if employees do decide to take that day off, they won’t be paid for it, but the thought behind the initiative is to provide a more flexible work style that suits “individual circumstances”.

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‘Ace Attorney’ is getting a 20th anniversary concert this May

Live stream tickets are available to purchase now

The post ‘Ace Attorney’ is getting a 20th anniversary concert this May appeared first on NME.

NME

Capcom will be hosting an Ace Attorney 20th anniversary concert later this year, with a live stream so it can be viewed globally.

The orchestra will be held on May 7 at the Bunkamura Orchard Hall in Shibuya, Tokyo. If you’re curious to see what music will be featured at the Ace Attorney event, you can head to the official website. Tracks like ‘Phoenix Wright – Objection!’ And ‘The Great Ace Attorney Suite’ will be played by the orchestra. The event will take place at 10 AM BST/ 11 AM CEST, and tickets cost £21 (3500 yen), including if you are just attending via live stream.

A seven-minute-long clip from last year’s orchestra was provided as an example of the kind of thing people can expect from the performance.

The Tokyo Philharmonic Orchestra will be the ones to perform the Ace Attorney tracks, and have previously performed some of the Genshin Impact soundtrack, as well as last year’s Ace Attorney orchestra. Like last time, Hirofumi Kurita will act as conductor. Takayuki Kondo, Eiji Takemoto, and Kenn, the Japanese voices of Phoenix Wright, Miles Edgeworth, and Apollo Justice, will also be present at the event, with Takemoto serving as an MC.

Earlier this month, Capcom announced that The Great Ace Attorney Chronicles, a 19th-century take on the Ace Attorney format, has sold over 500,000 copies across Nintendo Switch, PS4, and PC. “Yes! The Great Ace Attorney Chronicles has sold over 500,000 copies worldwide!” wrote the official Twitter account. “Thank you to all of our passionate fans who have made this game a great success!”

In other news, Pokémon developer Game Freak is introducing an optional four day work week. However, if employees do decide to take that day off, they won’t be paid for it, but the thought behind the initiative is to provide a more flexible work style that suits “individual circumstances”.

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