KORN Has ‘Exciting Things Coming In 2021,’ Says BRIAN ‘HEAD’ WELCH

KORN guitarist Brian “Head” Welch has told Terry “Beez” Bezer of Knotfest.com’s “Mosh Talks With Beez” that he and his bandmates “have some exciting things coming in 2021.” The 50-year-old musician, who left KORN in 2005 and continued as a solo artist …

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KORN guitarist Brian "Head" Welch has told Terry "Beez" Bezer of Knotfest.com's "Mosh Talks With Beez" that he and his bandmates "have some exciting things coming in 2021." The 50-year-old musician, who left KORN in 2005 and continued as a solo artist before rejoining in 2013, added (see video below): "Me and my KORN brothers, man, that's been the best thing in my life — to be back with them and to walk through the good and the bad times with them and create art together. We just have such exciting things to come next year, and I'm so excited for that. 2021 is gonna be a year of greatness. It's gonna be so, so amazing. Please let the shows happen — please." Asked why KORN hasn't taken part in any live streams, like so many other artists have during the coronavirus pandemic, Welch said: "Well, we actually were talking about it, and we were doing this and that with management. These [other] guys [in KORN] got young kids running around. And what are they gonna do? Just leave their wives with the home school stuff? I'm impressed with my KORN brothers; they're stepping up and doing school with their kids. "KORN has toured for 25 years," he explained. "I left KORN for eight years and got to chill at home. These guys are taking this time to be family men, to be great fathers. Who's to say we won't do something soon, or early next year? I don't know. But I'm telling you, they are the best fathers, and I'm proud of them. So that's probably the reason — family first." When Welch left KORN in early 2005, he simultaneously announced that he kicked his addictions to drugs and alcohol by becoming a born-again Christian. Both Welch and KORN bassist Reginald "Fieldy" Arvizu have had highly public, though separate, conversion experiences, ones that have been greeted with a certain amount of skepticism. In October, KORN and free-to-play video game titan World Of Tanks Blitz launched a special Halloween collaboration, revealing the music video for "Finally Free", a track featured on KORN's latest studio album, "The Nothing". Thee months earlier, KORN released a cover of THE CHARLIE DANIELS BAND classic "The Devil Went Down To Georgia", featuring a guest appearance by rapper YelaWolf, exclusively via Bandcamp. All proceeds from the track were donated to Awakening Youth, a nonprofit organization devoted to young people faced with the loss of a parent due to divorce, addiction, death, being surrendered for adoption, or other reasons. "The Nothing" was released in September 2019 via Roadrunner/Elektra. The follow-up to 2016's "The Serenity Of Suffering" was once again produced by Nick Raskulinecz.

‘Cyberpunk 2077’ co-creator Mike Pondsmith: “‘Cyberpunk’ is a warning, not an aspiration”

The video game designer talks us through the evolution of ‘Cyberpunk’ from pen-and-paper RPG to AAA video game

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The pen-and-paper RPG Mike Pondsmith wrote and published way back in the 1980s may have needed a few tweaks and changes in the 30-plus years since he wrote it, but it might surprise you to know that the video game we’ll all be playing later this week, Cyberpunk 2077, retains much of its DNA.

Pondsmith not only created the original Cyberpunk RPG but also worked closely alongside developer CD Projekt Red (CDPR) on the upcoming title. Speaking to NME ahead of the massive release later this week, Pondsmith sits down to chat with us about the evolution of Cyberpunk, the challenges of writing about future technology, and how the game’s narrative serves as a warning to society.

Cyberpunk 2077. Credit: CD Projekt RED

Cyberpunk 2077 takes place in a dystopian future, in a place called Night City – a fictional Californian megalopolis. An economic crisis which resulted in nuclear warfare has devastated the United States, and with the rest of the country spiralling into disaster, people from all over have descended upon the booming Night City. Dominated by multinational corporations and equally ruthless gangs, however, the Blade Runner-inspired city is far from a sanctuary.

The video game’s plot stays true to its source material. Pondsmith’s 1988 game also describes a world ravaged by war, the collapse of society and of course, the original Night City. In Welcome To Night City, a booklet that introduces players to the setting of the pen-and-paper RPG, the metropolis is described as a placeholder for a dark, crime-ridden city in which players could immerse themselves.

It’s not every day you see a pen-and-paper RPG get turned into a video game – especially not to one of Cyberpunk 2077’s scale. Pondsmith, in his warm and self-effacing manner, attributes this to the way the team looked at Cyberpunk .

“It actually is a really interesting evolution,” he explains. “The storyline progresses fairly well, because we always thought of the whole Cyberpunk world as basically being a progressive comic book. It starts off – you got little origin stories and things like that – and then you move up to big crossovers, and then you move up to a really big story.”

Cyberpunk 2077. Credit: CD Projekt RED

While Pondsmith says the video game adaptation retains the original Cyberpunk’s central tenets, it’s been almost 40 years since the Cyberpunk RPG was written. But the Cyberpunk universe has evolved to keep pace with the very real trends that stem from current-day technology.

Pondsmith describes having employed a person whose “entire job” during the production phase of Cyberpunk 2077 was to stay ahead of tech trends. “We had him sign up to everything from Jane’s Defense Weekly to microbiological research magazines, because we needed to stay ahead,” he laughs.

“The technological basis will change, but the other stuff won’t. We get ahead of the tech curve a lot by doing our homework. If we talk about a weapon, we probably used that weapon at some point. I’m not a surgeon, but a friend of mine’s father was a neurosurgeon and I’d go: ‘Can we do this?’ And he’d go, ‘Yeah, you can do that, but it’s stupid. You’d kill your patient’.”

“Keeping it real” was a crucial aspect to the development of Cyberpunk because “then people know the world is real and they can do their homework and go, yeah, that could happen”, he says.

“And so it’s not as much the technology is new, it’s that more people believe in the reality of the world, and that’s our secret.”

That said, Pondsmith also acknowledges that he’s had to make some technological tweaks to the story over the years – especially when it came to the internet.

William Gibson’s Neuromancer, the seminal 1984 novel that launched the sub-genre, described the internet as a “matrix”, a virtual plane that’s wholly encompassing. In the original RPG, characters can flit in and out of it much like Neo in the movie that owes a big debt to Gibson’s book. The internet as we know it today, though, doesn’t function in that way. So Pondsmith and his team had to rethink their approach.

“We tend to use the net as little places we go to, and so we had to design the net set we did in these worlds to fit more of that than the ‘I’m flying through cyberspace’,” he says. “Because at this point, when you see that, you’re kind of looking at it thinking Hackers or Tron. We don’t do that. I think that’s the biggest change.”

“Technology is more than what it is, it’s how people use it. For example, video phones like this,” he adds thoughtfully. We’re talking to each other on opposite sides of the world, connected via the magic of Zoom.

“For years we’ve had video phones. We’ve had video phones since 1964 or ’65, I think, but we don’t use them, because there’s never been a social reason to use them,” he tells us.

“But thank god for Zoom [now]. If we didn’t have things like Skype and Zoom, this society would grind to a halt.”

Cyberpunk 2077. Credit: CD Projekt RED.

Cyberpunk is a massive game, built on hundreds, if not thousands of different stories. Pondsmith reminds us that a lot of these stories echo the state of our world today, and what it could become. Poignantly, he describes how the powerful prey on the weak in Night City – something that hits a little close to home.

Cyberpunk is political, but it’s not political in a blue-state-red-state-conservative-liberal [way],” he says. “It is basically [that] people deserve to be able to get a decent meal, live in a decent place and do all that if they’re willing to work for it, and not get screwed over by people more powerful than they are, who may not need to even screw them over, but are doing it on principle because they think they can do it.”

Thankfully, in the game at least, that’s where the heroes come in. “Characters in Cyberpunk are heroes, and survive and do well because they are willing to fight for family or friends, for their neighbourhoods,” Pondsmith tells us.

This fight for change, for survival, is a huge takeaway for players, he says. Reflecting on the world’s current climate, Pondsmith tells us, “It’s not like we should definitely change everything to make it some perfect world. We’re not going to get there. But we have to get some balance. Right now, we don’t have a lot of balance and we need to get that, or we will not be here much longer. Nature bats last.”

Cyberpunk is a warning, not an aspiration.”

Cyberpunk 2077. Credit: CD Projekt RED.

Listening to Pondsmith speak, we can’t help but think CDPR must’ve nailed his vision of the game. He smiles as tells us, however, it took much emphasis on his part over the game’s massive eight-year cycle.

The most important thing he had to stress to CDPR when development got underway was this: the game had to be specifically cyberpunk, not the sleek, optimistic future depicted in general sci-fi.

To get people to see that, CDPR had to fly Pondsmith over to its headquarters in Krakow, Poland, to sit down and explain “this is why it’s like this, this is how it works”.

“I had a situation once, where I went in the first time, and a bunch of the prop group came up and said, ‘Hey, check out the guns we have’. And they have these silver Star Wars-looking blaster things,” he says, smiling at the memory. “I said, ‘No, you’re not getting it’.

Cyberpunk guns are bulky, black – matte black – nasty-looking things that say: ‘Hi, I’m here to kill you’. They’re not nice and they’re not science fiction. They should be one step beyond what I could go over to Cheaper Than Dirt [a discount guns and ammo seller in the US] and buy. They have to have that feel, because otherwise people will not accept this as reality. I had to get people to see that.”

But Pondsmith grins as he confirms that otherwise – and “feel-wise” – everything else about the game, from the aesthetics to the music to the narrative, “is pretty darn close” to what he’d envisaged all those years ago.

“When I worked on Matrix Online, I remember my big thing was just basically getting out and wandering around the city. But at that time, we couldn’t support a really big city. It’s just no way. The frame rates would have been dead.”

“We have that city now,” he says beaming, “and there’s an amazing amount of stuff. I could wander through [the Night City district] Watson all day. I would go people-watch in Watson. I would go get on the trains and go places, and I want people to see that. I want them to go, in the end, ‘I may not like Night City entirely, but I wouldn’t mind visiting it’. I would love to see bumper stickers around that said: ‘I visited Night City and all I got was this bumper sticker and several gunshots’.”

Cyberpunk 2077 will be released on December 10 for PC, PlayStation 4, Xbox One and Google Stadia. The game will be also playable on PlayStation 5 and Xbox Series X via backwards compatibility.

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Jany Green: LA optimist making sun-drenched sounds for the downtrodden

Alaska-born, LA-based artist Jany Green’s breezy optimism is providing the perfect antidote to the hellscape of 2020

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As the year draws to a close, it is difficult to imagine a time without socially-distanced pub trips and forced virtual quizzing (please, no more). Jany Green, however, is here to instill some positivity power in the face of short-term setbacks.

Having grown up accustomed to Alaska’s dark and cold clime, it wasn’t until the beatmaker decided to break away from the negative influences surrounding him and make the move to LA that the Jany Green moniker was born. Inspired by the city’s eternal sunshine and laid-back lifestyle, the project took form as a means of expressing his own transition and quickly became an outlet to inspire joy and positivity amongst others.

The project also marked a sonic shift for the LA newcomer as he found the confidence to move beyond the hip-hop and rap he had grown up playing. From the psychedelic rock-inflections on ‘Little’ to the twinkling indie-pop melodies on ‘Suffocate’, Jany Green’s ambition knows no bounds as, in a year doused with loss and despair, he has managed to craft a melting pot of sounds sewed together by his ceaseless energy.

Following the release of infectious new single ‘Move’, NME jumped on Zoom with Jany Green to talk all things OutKast, eternal optimism and life-defining board games.

How did your move to LA inspire this project?

“There was a lot of negative stuff going on back in Alaska that I didn’t want to be around. The music I was making just didn’t make sense to me and I wasn’t enjoying myself. The turning point was when I got to LA and figured out that there is more to life than what I’d been doing. I was in a much more positive mental space and wanted to express that in my music.”

The story behind the Jany Green alias is pretty personal, isn’t it?

“Yeah, my parents played a board game to help them decide what to call me. My dad won so he got to choose the first name and my mum got the middle name. She picked Janal, so I decided to take that and make it Jany, and then Green is her maiden name. I never really had a relationship with my father, so I’m very attached to my mother and have always felt more like a Green.”

Did your mum introduce you to any influential sounds growing up?

“Definitely! She listened to a bit of everything, but OutKast was something big in our family that we would have on to all the time. I love it so much and really try to express that feeling I had from OutKast CD’s in my own music. There’ll always be the artists I grew up listening to, but I’m being inspired by new sounds every day. Dominic Fike is a huge inspiration to me. He played a big part in my decision to reinvent myself and feel OK with the music that I’m making. He gave me the confidence to just do it and not care what anyone thinks.”

You certainly don’t seem afraid to try something new…

“Absolutely! My background in music is mainly hip-hop and rap, but I’ve always dabbled in indie and rock just to try something different. I never really had a producer to execute that before, but luckily, I met Ralph Castelli and we just connected. He comes from an indie background but also loves OutKast, so we just meshed out sounds and came up with this stuff.”

Did you ever feel a pressure to sound a certain way or was it fairly easy to move away from your hip-hop roots?

“I did for sure. It’s not that I didn’t try to before, but it just never made sense. I always felt pressured into doing something different because that’s what I felt like I should be doing or what people wanted to hear from me. Coming out here and changing that felt like something I needed to do. I’m happy and having fun; I think things are working out because I’m not afraid to do it anymore.”

There’s endless positivity in the music – why is that so important to you?

“It just comes naturally to me. 2020 has been super difficult so I just thought it would be awesome to make someone smile and know that there is always a light at the end of the tunnel.”

Your new single ‘Move’ does exactly that. How did it all come together?

“Me and my producer were in a room drinking some beers and listening to music. I remember him playing a beat and I just felt like I had to get up and move. He kept adding bits of sound while I was dancing around, and it all came together. It was just good energy the whole time.”

Jany Green’s new single ‘Move’ is out now

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Pringles mascot reveals full body following John Oliver’s request

“Do I need to know this? No. I don’t. Do I want to? Yes, very badly.”

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Pringles have revealed the full body of their iconic mascot for John Oliver.

The talkshow host mused on the fact he had never seen the body of the Pringles mascot on Last Week Tonight, sending the crisps company a dare to unveil the full character.

“Do I need to know this? No. I don’t. Do I want to? Yes, very badly so much so that I’m willing to give then thousand dollars to Feeding America if Pringles answers my question,” Oliver said in a video posted on his YouTube channel on Monday (December 7).

Pringles then obliged, posting reveal on their social accounts. “The moment @IamJohnOliver and @LastWeekTonight have been waiting for,” they wrote. “In honor of every second John has thought of Mr. P’s body, we are donating $1 to @feedingamerica, which happens to be $10K.”

Together, John Oliver and Pringles have raised $20,000 for Feeding America with the new stunt.

In his final show of the year, John Oliver told 2020 to “get fucked” in his yearly recap. “2020 was absolutely terrible and I really hope next year is going to be better, but the truth is [that] what happens next is up to all of us,” he said.

“It’s going to depend on how willing we are to fight, how well we learned from what’s happened and how much we are able to care about each other.”

Oliver noted the deaths of Chadwick Boseman, John Lewis and Ruth Bader Ginsburg, and included videos of police brutality in following George Floyd’s death.

He added: “Let tomorrow be about solutions. Today is about vengeance… fuck you, 2020. Get fucked.”

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Shroud is live now streaming ‘Cyberpunk 2077’

Shroud went Corpo on Cyberpunk 2077

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Michael ‘Shroud’ Grzesiek is currently streaming Cyberpunk 2077, with the streaming embargo lifting a day before the RPG’s global launch.

He currently has over 100,000 viewers, with the figures rising throughout his first hour on the stream. Previously, Shroud had dismissed the hype around the game, saying”  “I hope it’s not larger than a month. It’s a fucking single-player game.”

Shroud is a former CS:GO pro, and typically spends his time on Twitch streaming Valorant or other online shooters. He has previously played Fall Guys on his channel, but said it would “die real soon” after not enjoying his time with it.

While creating his character, Shroud had to disable his monitor to avoid getting in trouble around the game’s explicit customisation. The game allows you to customise your genitals, and does not pixelate them out.

He opted for the Corpo backstory. CD Projekt Red has previously issued harsh warnings to stop streamers sharing it early, although this embargo is now up.

In other Cyberpunk 2077 news, CDPR recently added a warning around scenes which can trigger epileptic shocks, promising “a more permanent solution” soon.

This follows a public safety announcement from GameInformer, after one of their reviewers suffered a seizure while playing an unskippable scene.

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‘Yakuza’ developers just beat seven games in one week

The RGG team had a Kazuma Kiryu marathon

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The developers at Ryu Ga Gotoku have just completed a playthrough of their seven original Yakuza games back-to-back over the past week.

Ryosuke Horii, game director of the most recent game Yakuza: Like A Dragon, shared playthrough times and dates on Twitter. Playing one game a day, the developers started with the first release, Yakuza, and played through in chronological order.

After starting Yakuza on December 2, the team beat Yakuza 0 on December 8. They have only taken on the main series Yakuza games, which feature Kazuma Kiryu as protagonist, excluding spin-off games like Streets Of Kamurocho.

Since Yakuza: Like A Dragon sees the series change to new protagonist Ichiban Kasuga, it was also not part of the recent Kiryu marathon. They were able to beat the first game in the quickest time, in just over five hours. Yakuza 2 was the longest, taking over 23 hours.

The other five averaged 14 hours to beat, allowing them to maintain a one game a day pace. Like A Dragon saw the series shift away from action combat to turn based battles, and as a result, is significantly longer.

Meanwhile, producer Daisuke Sato has revealed that he would love the opportunity to work on a Sonic The Hedgehog game.

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Watch Miley Cyrus perform Dua Lipa collaboration ‘Prisoner’ on ‘Kimmel’

The performance was minus Dua, but contained a host of green screen magic

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Miley Cyrus has performed her Dua Lipa collaboration ‘Prisoner’ on US television – watch the Kimmel performance below.

Though the performance came without an appearance from Dua, it did feature all manner of green screen magic.

In the ‘Prisoner’ performance, Miley took up her new rockstar persona, while behind her, a super-imposed version of herself danced with skeletons, pined for the return of live music and much, much more.

Watch the ‘Prisoner’ performance below.

She also spoke to host Jimmy Kimmel from her home studio in LA, discussing her new haircut among other things. “All of us had to adjust [in quarantine]. A lot of things shutting down, keeping us from doing our standard routines. One of them was going to get a haircut for me.

“My mom offered — I already had bangs, bangs were getting long — she said, ‘I can cut your hair but I only know how to do one hairstyle. And I’ve been doing this since 1992 for your dad and your brothers.’ All my mom can do is a mullet. So I had one option and I needed it.”

Reviewing Miley’s Dua Lipa collaboration ‘Prisoner’, NME wrote: “Packed with attitude and big on Thelma and Louise energy, the track gives Dua’s excitably shiny ‘Future Nostalgia’ space to shine without forcing Miley out of the spotlight. They elevate each other rather than competing. If only every collaboration had this balance.”

‘Prisoner’ appears on Miley Cyrus’ new album ‘Plastic Hearts’, which NME said saw Cyrus “reborn as a freewheeling rock’n’roller”.

Since the album’s release, Cyrus has complained about fans being unable to get their hands on physical copies of the new album.

The singer released her seventh album on Friday November 27. However, with it being Black Friday, a number of retailers in the US opted to only stock sale items and so ‘Plastic Hearts’ was nowhere to be seen.

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Watch Carole Baskin unite famous Carols for Christmas Carol performance

How many Carols does it take to sing a Christmas song?

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Carole Baskin will be leading a festive performance of ‘Deck the Halls’ for charity this Christmas.

The Tiger King star joins a number of other Carols for Deezer’s ‘A Christmas Carol by Carols’ campaign, including Carol Decker, Carol Smillie, Carol Thatcher, Carol Wright, Carole Parkinson from The Brittas Empire and Carolyn Pickles.

Deezer is raising funds for homeless charity Crisis, and has also asked Baskin, Decker and Smilie to create their own Christmas playlists for the streaming platform.

Watch the full video here:

“Christmas caroling is going to be harder this year with social distancing and tiering,” Deezer’s UK & Ireland Music Editor Adam Read said in a statement. “So we wanted to find a way to keep people safe, but inject some heavy duty Christmas spirit with this one-of-a-kind performance.

“We’re thankful to all the Carols helping us raise money for Crisis and want to encourage everyone to watch the video, listen to Carols’ playlists and donate for a very worthy cause. So tag your favourite Carol and let them know that ‘Tis The Season To Be Carol!”

Meanwhile, Carole Baskin recently said she thinks Tiger King “glamourised this yahoo in Oklahoma,” referring to Joe Exotic, and “tried to create a feud.”

She added: “If they had done a documentary that showed all of the suffering and abuse of these big cats, I don’t know if people would have watched it, shared it the way they did.

“But at least this opened the door and once I got my foot in that door it’s like: ‘And now you’re going to hear about the cats!’”

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YES Members Launch New Progressive Rock Band ARC OF LIFE

Frontiers Music Srl will release ARC OF LIFE’s self-titled debut album on February 12, 2021.

ARC OF LIFE is a new progressive rock supergroup featuring three members of the current YES lineup — vocalist/guitarist Jon Davison, bassist/vocalist Billy Sh…

BLABBERMOUTH.NET

Frontiers Music Srl will release ARC OF LIFE's self-titled debut album on February 12, 2021. ARC OF LIFE is a new progressive rock supergroup featuring three members of the current YES lineup — vocalist/guitarist Jon Davison, bassist/vocalist Billy Sherwood and additional drummer Jay Schellen — plus Dave Kerzner (SOUND OF CONTACT) on keyboards and Jimmy Haun (also featured on YES albums in the past) on guitar. Fans can get their first taste of the band's forthcoming debut with the new single and video "You Make It Real". The concept behind ARC OF LIFE is, in keeping with the progressive rock philosophy, to craft creative, challenging, and ear-pleasing music that pushes boundaries. Sherwood describes the music as "interesting, with well-crafted songs, performed with precision and grace. All songs feature memorable melodies and lyrics that take the listener on a sonic adventure. Dynamic arrangements with peaks and valleys... it's all there." The other idea behind the band is that YES would be a clear point of influence. But while YES is clearly the main point of comparison, a lot of musical similarities can be drawn to describe ARC OF LIFE's grandiose and epic approach to music. In Davison's words: "Each YES member understands and supports when others may desire to explore and thrive along new artistic avenues. We then each find further inspiration to bring back to the YES fold." But all the descriptions are best left to the listeners to discern for themselves as repeat listens will reveal more layers. ARC OF LIFE is a true garden of delight for progressive rock fans and the band is looking forward to performing live. "Once the world gets over the COVID hump, ARC OF LIFE will be planning as much touring as we can fit in between YES and our other projects," Davison says. "Quite honestly, we're all chomping at the bit to be out performing again." "Arc Of Life" track listing: 01. Life Has A Way 02. Talking With Siri 03. You Make It Real 04. Until Further Notice 05. The Magic Of It All 06. Just In Sight 07. I Want To Know You Better 08. Locked Down 09. Therefore We Are 10. The End Game Lineup: Billy Sherwood - Bass and vocals Jon Davison - Vocals Jay Schellen - Drums Jimmy Haun - Guitars Dave Kerzner - Keyboards

YES Members Launch New Progressive Rock Band ARC OF LIFE

Frontiers Music Srl will release ARC OF LIFE’s self-titled debut album on February 12, 2021.

ARC OF LIFE is a new progressive rock supergroup featuring three members of the current YES lineup — vocalist/guitarist Jon Davison, bassist/vocalist Billy Sh…

BLABBERMOUTH.NET

Frontiers Music Srl will release ARC OF LIFE's self-titled debut album on February 12, 2021. ARC OF LIFE is a new progressive rock supergroup featuring three members of the current YES lineup — vocalist/guitarist Jon Davison, bassist/vocalist Billy Sherwood and additional drummer Jay Schellen — plus Dave Kerzner (SOUND OF CONTACT) on keyboards and Jimmy Haun (also featured on YES albums in the past) on guitar. Fans can get their first taste of the band's forthcoming debut with the new single and video "You Make It Real". The concept behind ARC OF LIFE is, in keeping with the progressive rock philosophy, to craft creative, challenging, and ear-pleasing music that pushes boundaries. Sherwood describes the music as "interesting, with well-crafted songs, performed with precision and grace. All songs feature memorable melodies and lyrics that take the listener on a sonic adventure. Dynamic arrangements with peaks and valleys... it's all there." The other idea behind the band is that YES would be a clear point of influence. But while YES is clearly the main point of comparison, a lot of musical similarities can be drawn to describe ARC OF LIFE's grandiose and epic approach to music. In Davison's words: "Each YES member understands and supports when others may desire to explore and thrive along new artistic avenues. We then each find further inspiration to bring back to the YES fold." But all the descriptions are best left to the listeners to discern for themselves as repeat listens will reveal more layers. ARC OF LIFE is a true garden of delight for progressive rock fans and the band is looking forward to performing live. "Once the world gets over the COVID hump, ARC OF LIFE will be planning as much touring as we can fit in between YES and our other projects," Davison says. "Quite honestly, we're all chomping at the bit to be out performing again." "Arc Of Life" track listing: 01. Life Has A Way 02. Talking With Siri 03. You Make It Real 04. Until Further Notice 05. The Magic Of It All 06. Just In Sight 07. I Want To Know You Better 08. Locked Down 09. Therefore We Are 10. The End Game Lineup: Billy Sherwood - Bass and vocals Jon Davison - Vocals Jay Schellen - Drums Jimmy Haun - Guitars Dave Kerzner - Keyboards
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