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Publisher Paradox Interactive has revealed that Cities: Skylines 2 will not use Steam Workshop to support its mods.

Instead, Paradox Mods will be the one-stop shop for creative side of Cities: Skylines 2. This will create a cohesive experience for both PC and console players, without those playing on the latter feeling left out by the features available on the former.

“One of the core reasons for this is its inclusivity; modding capabilities will be extended to players across platforms – both PC and console – aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game,” explained the publisher in a post to its forums.

‘Cities Skylines 2’ Credit: Paradox Interactive

The route to the total integration of Asset Mods across all three versions of Cities: Skylines 2 might lead to teething issues with players, acknowledged the publisher.

“As with all major updates, we are fully aware of the learning curve it might present, but we’re committed to providing resources to ensure a smooth transition to Paradox Mods,” it affirmed.

Moreover, the in-game editor will be “basic” at launch, but will continue to “expand and enhance” to allow players to let their imagination run rampant with their cities.

Cities: Skylines 2 launches for PC and PC Game Pass on October 24, however, the PS5 and Xbox Series X|S versions were delayed to spring 2024.

‘Cities Skylines 2’ Credit: Paradox Interactive

“We have come to realise that we need more time to reach the quality targets we have set,” said Colossal Order and Paradox Interactive back in September. “The additional time allows us to focus on matching the quality and performance across all platforms.”

In other gaming news, Don’t Scream is a new found-footage horror game where the player must not scream in spite of what the game might throw at them if they want to make it to the end of the game.

The post ‘Cities: Skylines 2’ will not use Steam Workshop for mods appeared first on NME.

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