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Halo Infinite

Halo Infinite lead Joseph Staten has revealed the painstaking process behind taking screenshots for Halo: Combat Evolved.

In a tweet thread posted November 8, Staten revealed what went into capturing screenshots for the game.

“When I joined Bungie in 1998, I did a lot of video and screenshot production. As part of our plan to announce Halo at MacWorld 1999, we landed a cover story with Computer Gaming World magazine, a story for which we needed a handful of screenshots. This shot was my favourite”

“This shot is the result of me “possessing” each character, moving them into position, firing their weapons etc. It was like creating a song using multitrack recording, except there was no track tool. Just my stopwatch and a pad of paper with filenames and short descriptions.”

He goes on to explain how difficult the process was before the days of capture equipment during the early-2000s development of the iconic shooter.

“It was a painstaking process. Locking composition and having an “anchor” character were vital. For example, the Elite in the foreground was the first character I placed after deciding on the camera position and angle. Every other element revolved around the camera and Elite.”

“All told, it took me a full day to create this one shot. I can’t remember how many other screenshots I made for the CGW article. But I do remember sleeping under my desk for the better part of a week—and part of my sleeping bag melting from the heat coming out of my PC.”

Halo Infinite is set to release on December 8.

Elsewhere, Rockstar has revealed the list of music that is included in GTA: The Trilogy Remastered. 

 

The post ‘Halo Infinite’ lead Joseph Staten reveals painstaking screenshot process appeared first on NME.

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