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Skull & Bones Ubisoft

According to a senior reporter at Kotaku, the reason Skull & Bones hasn’t been cancelled despite its tortured development is an agreement between Ubisoft and the Singaporean government.

Kotaku senior reporter Ethan Gach quote-tweeted an article from Eurogamer regarding the rumoured November release of Skull & Bones.

In the tweet, Gach said the game is on the way regardless of how development goes because of an agreement between Ubisoft and the Singaporean government. For those unaware, Skull & Bones is being developed by Ubisoft Singapore, a studio that has mostly worked with other Ubisoft studios to develop the Assassin’s Creed series.

In a reply tweet, Gach elaborated further. “The Singapore gov subsidizes Ubi studio there for hiring and training new devs (similar to company’s arrangements in Canada) but it also requires the studio to launch an original new IP and it’s been running out of time.”

This would explain by Skull & Bones is still being developed after numerous setbacks. The game was initially revealed in 2017 before being delayed twice and having playtests cancelled due to the poor state of the build. After no word since 2020, Skull & Bones is doing the rounds again and it’s slated for a 2022 release.

Leaks have suggested that development is progressing on Skull & Bones, with five customisable ships, ship combat mechanics, a crew morale system, character customisation and persistent online multiplayer similar to Sea of Thieves.

Skull & Bones is reportedly releasing in November 2022 but this has not yet been officially confirmed by Ubisoft.

In other industry news, Unity has laid off approximately 200 staff as it cuts four per cent of workforce due to “resource realignment.” This is despite assurances by the company CEO that there would be no job losses.

The post ‘Skull & Bones’ obligated to release due to Ubisoft agreement with Singapore Government appeared first on NME.

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