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Half-Life: Alyx

Valve’s Half-Life development team reportedly want to build a “full-scale” non-VR Half-Life game, according to video game journalist Geoff Keighley.

In Keighley’s new interactive “storybook” Half-Life: Alyx – Final Hours, which goes behind the scenes on the development of the VR game, the journalist claims that the Half-Life development team are ready to work on a full Half-Life game.

“Privately, most of the team hopes that the next big thing will indeed be a full-scale Half-Life game built not for VR,” Keighley wrote, “but as a game accessible across all traditional gaming platforms.”

Keighley also stated that the success of Half-Life: Alyx seems to have reinvigorated the team. “This ice has been broken, now we’re hoping to smash through the ice completely,” Phil Co, a level designer at Valve, told Keighley. “We’re not afraid of Half-Life no more.”

“Going from [Half-Life: Alyx] to a new big thing, which will be even bigger, is pretty exciting,” added Tejeev Kohli, one of Valve’s programmers and designers.

During Half-Life: Alyx – Final Hours, Keighley noted that a “small team” at Valve had started work on a “top secret” project at the beginning of 2018. However, no details regarding the project were unveiled.

The last non-VR instalment in the Half-Life series was 2007’s Half-Life 2: Episode Two. The game was the second part of a planned trilogy of games that would continue the story of Half-Life 2, but Episode Three would be delayed and subsequently cancelled in 2011.

Earlier this year, a revamped version of Valve’s digital CCG, Artifact entered beta. However, the developer warned that there will be “bugs, temp art, and data may be reset early in the beta”.

The post Valve’s ‘Half-Life’ team want to create a “full-scale” non-VR game appeared first on NME Music News, Reviews, Videos, Galleries, Tickets and Blogs | NME.COM.

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